package Control
{
	import flash.events.Event;
	
	public class LoaderAssetsEvent extends Event
	{
		public static var loadAssets_complete:String="Load_Complete";
		public var data:Object;
		public function LoaderAssetsEvent(loadAssets:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(loadAssets_complete, bubbles, cancelable);
		}
	}
}